[PTU] Star Citizen Alpha 2.5.0

Discussion in 'General' started by Proxus, Aug 9, 2016.

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  1. Proxus

    Proxus Resident Chatbot Staff Member Premium User WTFOSAURUS MOD

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    [Current Invites]:
    ETF & First Wave.

    We thought we’d take a minute to discuss how we’ll be running invites to early rounds of Public Test Universe (PTU) testing.

    PTU is designed to be a staging environment where we can deploy builds for external players to test. We then make several iterative changes to test new content and features plus work on stability across the service before deploying to Live.

    As most early builds on a new release aren’t anywhere close to being ready for prime time, they require multiple new builds and downloads. There’s a cost in time and bandwidth associated every time someone downloads a build, so in order to maximize return on testing, we now plan to roll out access to PTU in four waves of invites and have completely redesigned how we select each wave.

    We’ll use this format starting with the 2.2.0 publish to PTU:
    • Wave One (6,000 invites): Approximately 1,000 accounts from participating on Issue Council with one New Report and one Contribution, plus 5,000 accounts who have played more than five PTU builds in the last three months.

    • Wave Two (12,000 additional invites, 18,000 total): 12,000 accounts who have played three to five PTUbuilds in the last three months.

    • Wave Three (16,000 additional invites, 34,000 total): 16,000 accounts who have played two PTU builds.

    • Wave Four (80,000 additional invites, 114,000 total): 80,000 accounts who have played one PTU build in the last three months.

    • Wave Five: Open to all.
    It’s easy to get involved with PTU! We’ll update our invite numbers every few months, so make sure you are active within the Issue Council as well as playing as many PTU builds as possible!

    SOURCE

    Star Citizen Patch 2.5.0(LIVE-393743)
    Alpha Patch 2.5.0 has been released and is now available for players! This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the ReliantKORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content.

    Your launcher should show “2.5.0-393743” as the client version. It is strongly recommended that players delete theirUSER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

    Please review our current list of Patch 2.5.0 Known Issues and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Notices:
    • Exit Seat is now “Hold F” on keyboard and “Hold Y” on gamepad.
      • This includes beds, seats and chairs.
    • We will be wiping the persistence database with this patch from 2.4.1 to 2.5.0. All aUEC progress and item purchases will be reset.
    Contents:
    New Features
    Star Systems:
    Crusader
    Crusader Industries would like to alert all pilots to avoid Yela and surrounding asteroid field. Pirates have become increasingly aggressive, and there have been reports returning to us over the past several months of their attempts to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous.

    The people of GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. There aren’t any pirates operating out of our base and we’re open for business to everyone this economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings. Many shops of our shops and services are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through, but we welcome all comers!
    • GrimHEX is our new Outlaw base location that can be located by navigating through the Yela asteroid field or via dying/spawning while an Outlaw.
      • This abandoned Housing Exchange is located in the Yela asteroid field and has been increasingly popular among the criminal element.
      • Currently featuring a weapons/armor store and clothing store, they’re stocked with items you can’t find at Port Olisar.
      • GrimHEX will continue to expand with future patches to eventually include a bar, criminal missions and outlaw racing area.
    • Port Olisar, Crusader
      • The LiveWire Weapons franchise in Port Olisar is not selling energy weapons and only ballistic weapons can be purchased at this location for the time being.
      • Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.
    Game Systems:
    Shopping
    • Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from.
    • KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.
    New Landing System!
    • The first phase of our new landing system has been implemented to provide a simpler, more intuitive landing experience.
      • This system will grow over the coming releases to ultimately incorporate things like docking and the ability to request/obtain landing authorization via the new Comms System.
    • Players are now able to enter Landing Mode by simply lowering their landing gear (done by tapping the “N” key on the keyboard).
    • Landing Mode reduces the speed of the ship down to Precision Mode speed and changes the AR display from regular AR to landing AR.
      • This flags landing pads as either Valid, Invalid or Recommended.
    • By default, Valid pads are unobstructed and the correct size for the ship, whereas Invalid pads are either obstructed or the wrong size.
    • There will only ever be one Recommended pad flagged at any one time, and it’ll normally be the closestValid pad to the player.
    • Once over a pad, the player can either land their ship manually or automatically (holding down the “N” key).
      • This is provided that the Landings Zone offers Automatic Landing service.
    • A few seconds after touch down, Landing Mode will be disabled and the AR display will return to normal.
    • A few seconds after taking off, Landing Mode will re-enable for as long as the landing gear is down.
      • Putting the landing gear away will disable Landing Mode.
    Item System 2.0
    We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics.
    • This should not affect the function of any in-game items, and changes to player item stats should be minimal.
    Player Health System 2.0
    • We have implemented the first phase of our new player health system!
    • This includes the implementation of better individual limb damage and health, more granular damage states.
      • This also lays the groundwork for future features like injury penalties that impact your gameplay experience based upon the damage grade of your body parts.
    • Player health dolls should now show Normal (Green) health when it reaches 100%-61%, a Hurt (Yellow) state from 60%-41% health, a Damaged (Red) state from 40%-10%, and the Ruined (Dark Red) state at 10%-0%.
      • Taking a certain level of critical damage limb damage can also cause player death.
    Wanted Level System Update
    • Players with outlaw wanted level who enter Crusader will spawn in GrimHEX.
    • This also applies to outlaw players who die and respawn in Crusader.
    • Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
    Ships:
    • The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready!
      • Reliant KORE is available in both Arena Commander and Crusader.
      • The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation.
    • A new size 5 laser cannon, the M7A, has been introduced!
      • This is the now part of the Starfarer Gemini’s main turret loadout, as originally intended.
    User Interface:
    New Keybindings
    • Added a keybind mapping for X52 Pro HOTAS.
    Keybinding Changes
    Keyboard and Gamepad
    • Exit Seat is no longer behind Modifier 1 on any device.
      • It is now “Hold F” on keyboard and “Hold Y” on gamepad.
      • This has been given a longer hold time than most – at 1 second you will have to really want to exit your seat.
    • Landing
      • Landing System toggle and pad selection is no longer there – removed for a manual landing gear deploy retract and autoland.
      • Deploy landing gear with “N” for keyboard / “B” for gamepad.
      • Hold these keys while in a landing zone to autoland.
    Keyboard Only
    • Mapped new actions for Cooler Rate Increase / Decrease Throttle
      • Keyboard binding is “Left Alt + numpad 7/8”
    • Power Plant throttle moved to be next to the Cooler throttle
      • Keyboard binding is “Left Alt + numpad 4/5”
        • (Double tap for max and min)
    • Removed the Throttle Max and Throttle Min from the double tap “S” and “W” for the default key mapping.
      • This was done to prevent accidental collisions, however it can still be mapped by the player as they wish.
      • There is also still the Max / Min toggle on “Backspace” if required.


    Updates and Fixes
    Star Systems:
    Crusader
    • Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
    • Updated and simplified the Quantum Travel marker names for better readability.
    • Made some minor visual effects updates to the interior of Port Olisar.
    • Made some balance changes to the pirate ships in Crusader so they use updated components.
    Area 18, ArcCorp
    • Finished a massive lighting and visual effects update to Area 18, ArcCorp.
    • Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
    • Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.
    VFG Industrial Hangar
    • Adjusted the lighting in the VFG hangar to be less dark.
    Game Systems:
    Arena Commander
    • Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
    EVA
    • Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
    • Fixed an issue where EVA animations would stutter when approaching a landing pad.
    Shopping
    • Fixed an issue where inspecting weapons would cause the users outfit to switch into the standard flight suit regardless of what they were currently wearing.
    • Fixed an issue where the weapon shops were not correctly recognizing the maximum number of equipped weapons, resulting in a number of problems, including causing some size 3 FPS weapons to disappear.
    Social Module
    • Name-tags for players in Augmented Reality now appear at 25 meters.
    • Fixed an issue where using the mobiGlas hotkey while in a turret would cause a chain reaction of problems.
    Ships:
    • Fixed an issue where the CF-007 Bulldog Repeater, CF-117 Badger Repeater, and CF-227 Panther Repeater didn’t slow their rate of fire when running low on energy.
    • Fixed issues where the missile smoke trail effects could not be seen unless the missile is very close to the viewer.
    Individual Ships
    • Aurora
    • Fixed an issue where the engine thruster exhaust effects was displaying circular blurs instead of proper visuals.
    • Avenger
    • Made a number of exit and enter animation improvements for the Avenger Warlock.
    • Constellation Andromeda
    • The missile racks for the Constellation Andromeda can no longer be edited by Port Mod.
    • The side missile racks on the Constellation Andromeda should now target and fire properly.
    • Cutlass Black
    • Made a number of exit and entrance animation improvements for the Cutlass Black.
    • The missile racks for the Cutlass Black can no longer be edited by Port Mod.
    • Freelancer
    • Added strafing control animations for the Freelancer pilot.
    • Updated the audio for the Freelancer cockpit doors so it is properly synced.
    • Added boosting visual effects to the Freelancer’s thrusters.
    • Toned down the brightness of the Freelancer maneuvering thruster.
    • Gladiator
    • The missile and torpedo racks on the Gladiator can no longer be edited Port Mod.
    • Gladius
    • Fixed an issue where the shell casings on the Scorpion gun would fly in front of the pilot before disappearing.
    • Hornet
    • Made some improvements to the Hornet series audio, for all variants except the F7C-M.
    • Fixed an issue with the F7C-M Hornet, where the ship would not transition into damage states correctly on being damaged.
    • Fixed some of the control issues with the F7C-M Hornet Turret.
    • M50
    • The missile racks for the M50 can no longer be edited by Port Mod.
    • Mustang
    • Fixed an issue with the Mustang Beta, Gamma, Delta, and Omega wherein the ships had no explosion audio or visual when destroyed.
    • Fixed an issue where the Mustang series could not be repaired if wings were damaged.
    • Fixed an issue where users could not exit the Mustang Gamma if it was partially damaged and landed.
    • Fixed an issue where there were no lights present in the back of the Mustang Beta.
    • Fixed an issue where the exterior lights on the Mustang Alpha did not function.
    • Fixed an issue where the locker onboard the Mustang Beta could not be interacted with.
    • Fixed an issue where the armor plates on the Mustang Delta wings would continue to float alongside after the wings were destroyed.
    • Reliant KORE
    • Fixed an issue where excessive fog was leaking out of the Reliant in the Hangar.
    • Sabre
    • Fixed an issue with the AEGIS Sabre where the throttle floats in mid-air during entry animations.
    • Made some alterations to the Sabre handling to make it more nimble, and have less jerkiness when rolling.
    • Starfarer
    • Added strafing control animations for the Starfarer pilot.
    • Fixed an issue where the forward port landing skid on the Starfarer was offset from housing.
    • Vanguard Warden
    • The missile racks on the Vanguard Warden can no longer be edited by Port Mod.
    First Person:
    • First-person camera views have received significant attention to provide a much more stable and smooth viewing experience for players.
    • There is now a UI sound that is triggered when an enemy is shot by the player.
    • Updated the “Examine Pistol” animation for shopping.
    • Made a number of improvements to character prone animations.
    • Fixed an issue where the death animation would play twice when a character was shot.
    • Fixed an issue where the burp emote contained no audio.
    • Fixed an issue where the user would desync after aiming down the sights of the Arrowhead Sniper Rifle.
    • Assault rifles will now properly re-center after the user sprints.
    User Interface:
    Interface
    • Fixed an issue where the Port Modification Hangar modes would still show the name of a ship after it had been removed.
    • Fixed an issue with Hostility UI, where the orange wanted icon for Wanted Level 1 would not appear.
    • Fixed an issue where the 3rd person Free Cam could not zoom in or out.
    • Fixed an issue where changes to the Graphics Quality in the options menu did not actually change the quality of graphics.
    • Fixed an issue where the camera could remain locked to the elevator menu transition, after backing out of the universe menu.
    HUD
    • Ship target HUD now dynamically changes colors based on the allegiance of the target.
    • Fixed an issue where users in free cursor mode would still fire their primary Weapon Group when clicking.
    • Fixed an issue where the aiming reticle on a Gamepad or a HOTAS would become very erratic when targeting enemies.
    • Fixed an issue where the Retaliator HUD would not update correctly after the ship was repaired.
    Technical:
    • Fixed a number of client crashes.
    • Fixed a number of server crashes.
    • Fixed a client disconnection (Code 1) that would sometimes occur when loading into Arena Commander.
    • Added a new error (10002) for players who are disconnected due to duplicate login.
      • This can be due to the account already being logged in on another computer or client.
      • This can also happen after a crash or force-close of the game, when the prior connection has not timed out yet.
    Optimizations
    • Fixed an issue with Area 18, ArcCorp, where there were severe FPS drops when looking at the center of the level.
    • Fixed an issue where switching between 1st and 3rd camera view would briefly drop the client frames per second down to 5.
     
    Last edited: Aug 25, 2016
    BoredGamerUK likes this.
  2. Proxus

    Proxus Resident Chatbot Staff Member Premium User WTFOSAURUS MOD

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    [Reserved for Archive] 2.5.0-2.5.0e

    [Released: 2016-07-29 01:22:00 UTC]

    Star Citizen Alpha 2.5.0 - (PTU - 380707)
    Alpha Patch 2.5.0 has been released to the PTU, and is now available for players to test! This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-380707” as the client version. It is strongly recommended that players delete theirUSER folder for the PTU client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    Please review our current list of Patch 2.5.0 Known Issues (coming soon!), and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Issues:
    • Do Not Spawn A Constellation and Retaliator.
    • We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator.
    • We are also aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
    • Welcome Evocati!
    Contents:
    New Features
    Star Systems:
    Crusader
    • Crusader Industries would like to alert all pilots to avoid the Yela asteroid field. Pirates have become increasingly aggressive, and may attempt to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial mining asteroid station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous.
    • GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. We’re open for business to everyone this goram economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings without the prying eyes of Big Crusader peeking under every door.
      • Our bar, bounty office and race track are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through.
      • GrimHEX can be located by navigating through the Yela asteroid field.
    • Port Olisar
      • The LiveWire Weapons franchise in Port Olisar is currently suffering a shortage of energy weapons due to several recent attacks on cargo transports. While they apologize for the inconvenience, only ballistic weapons can be purchased at this location for the time being.
      • Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.
    Game Systems:
    Shopping
    • Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from.
    • KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.
    New Landing System
    • The first phase of our new landing system has been implemented into the game with a view to providing a simpler, more intuitive landing experience.
      • This system will grow over the coming releases to ultimately incorporate things like docking and the ability to request/obtain landing authorization via the new Comms System.
    • Players are now able to enter Landing Mode by simply lowering their landing gear by tapping the “N” key.
    • Landing Mode reduces the speed of the ship down to Precision Mode speed and changes the AR display from regular AR to landing AR, which flags landing pads as either Valid (blue), Invalid or Recommended (orange).
    • By default, Valid pads are unobstructed and the correct size for the ship, whereas Invalid pads are either obstructed or the wrong size.
    • There will only ever be one Recommended pad flagged at any one time, and it’ll normally be the closest Valid pad to the player. In a later implementation, landing authorization will also use the Recommended pad messaging to flag the pad that has been authorized.
    • Once over a pad, the player can either land their ship manually or automatically (providing the LZ offers the Automatic Landing service).
    • A few seconds after touch down, Landing Mode will be disabled and the AR display will return to normal. Conversely, a few seconds after taking off, Landing Mode will re-enable for as long as the landing gear is down.
      • Putting the landing gear away will disable Landing Mode.
    Item System 2.0
    • We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics.
    • This should not affect the function of any in-game items, and changes to player item stats should be minimal.
    Player Health System 2.0
    • We have implemented the first phase of our new player health system!
    • This includes the implementation of better individual limb damage and health, more granular damage states, and many back end improvements to support a better FPS combat experience and future features like permanent health.
    • Player health dolls should now show Normal (Green) health when between 100%-60%, a Hurt (Yellow) state from 59%-40% health, a Damaged (Red) state from 39%-10%, and the Ruined (Dark Red) state at 9%-0%.
    • With this, we have also implemented some early versions of injury penalties. This includes a speed reduction for wounded legs, as well as a limping animation.
    • Overall health damage (particularly head wounds) can also cause blurred vision around the edge of the screen, which will increase in intensity as more damage is taken.
    Wanted Level System Update
    • Players with outlaw wanted level who enter Crusader will spawn in GrimHEX.
    • This also applies to outlaw players who die and respawn in Crusader.
    • Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
    Ships:
    • The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready!
      • Reliant KORE is available in both Arena Commander and Crusader.
      • The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation.
    • A new size 5 laser cannon, the M7A, has been introduced!
    Updates and Fixes
    Star Systems:
    Crusader
    • Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
    • Updated and simplified the Quantum Travel marker names for better readability.
    • Made some minor visual effects updates to the interior of Port Olisar.
    • Made some balance changes to the pirate ships in Crusader so they use updated components.
    Area 18, ArcCorp
    • Finished a massive lighting and visual effects update to Area 18, ArcCorp.
    • Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
    • Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.
    VFG Industrial Hangar
    • Adjusted the lighting in the VFG hangar to be less dark.
    Game Systems:
    Arena Commander
    • Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
    EVA
    • Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
    • Fixed an issue where EVA animations would stutter when approaching a landing pad.
    Shopping
    • Fixed an issue where inspecting weapons would cause the users outfit to switch into the standard flight suit regardless of what they were currently wearing.
    • Fixed an issue where the weapon shops were not correctly recognizing the maximum number of equipped weapons, resulting in a number of problems, including causing some size 3 FPS weapons to disappear.
    Social Module
    • Name-tags for players in Augmented Reality now appear at 25 meters.
    • Fixed an issue where using the MobiGlas hotkey while in a turret would cause a chain reaction of problems.
    Ships:
    Ship Weapons
    • Fixed an issue where the CF-007 Bulldog Repeater, CF-117 Badger Repeater, and CF-227 Panther Repeater didn’t slow their rate of fire when running low on energy.
    • The M3A, M4A, and MVSA laser cannons have had their time-to-overheat lowered, so that heat now has a more meaningful gameplay impact on the weapon now.
    • Fixed issues where the missile smoke trail effects could not be seen unless the missile is very close to the viewer.
    Individual Ships
    • Aurora
      • Fixed an issue where the engine thruster exhaust effects was displaying circular blurs instead of proper visuals.
    • Avenger
      • Made a number of exit and enter animation improvements for the Avenger Warlock.
    • Constellation Andromeda
      • The missile racks for the Constellation Andromeda can no longer be edited by Port Mod.
      • The side missile racks on the Constellation Andromeda should now target and fire properly.
    • Cutlass Black
      • Made a number of exit and entrance animation improvements for the Cutlass Black.
      • The missile racks for the Cutlass Black can no longer be edited by Port Mod.
    • Freelancer
      • Added strafing control animations for the Freelancer pilot.
      • Updated the audio for the Freelancer cockpit doors so it is properly synced.
      • Added boosting visual effects to the Freelancer’s thrusters.
      • Toned down the brightness of the Freelancer maneuvering thruster.
    • Gladiator
      • The missile and torpedo racks on the Gladiator can no longer be edited Port Mod.
    • Gladius
      • Fixed an issue where the shell casings on the Scorpion gun would fly in front of the pilot before disappearing.
    • Hornet
      • Made some improvements to the Hornet series audio, for all variants except the F7C-M.
      • Fixed an issue with the F7C-M Hornet, where the ship would not transition into damage states correctly on being damaged.
      • Fixed some of the control issues with the F7C-M Hornet turret.
    • M50
      • The missile racks for the M50 can no longer be edited by Port Mod.
    • Mustang
      • Fixed an issue with the Mustang Beta, Gamma, Delta, and Omega wherein the ships had no explosion audio or visual when destroyed.
      • Fixed an issue where the Mustang series could not be repaired if wings were damaged.
      • Fixed an issue where users could not exit the Mustang Gamma if it was partially damaged and landed.
      • Fixed an issue where there were no lights present in the back of the Mustang Beta.
      • Fixed an issue where the exterior lights on the Mustang Alpha did not function.
      • Fixed an issue where the locker onboard the Mustang Beta could not be interacted with.
      • Fixed an issue where the armor plates on the Mustang Delta wings would continue to float alongside after the wings were destroyed.
    • Reliant KORE
      • Fixed an issue where excessive fog was leaking out of the Reliant in the Hangar.
    • Sabre
      • Fixed an issue with the AEGIS Sabre where the throttle floats in mid-air during entry animations.
      • Made some alterations to the Sabre handling to make it more nimble, and have less jerkiness when rolling.
    • Starfarer
      • Added strafing control animations for the Starfarer pilot.
    • Vanguard Warden
      • The missile racks on the Vanguard Warden can no longer be edited by Port Mod.
    First Person:
    • First-person camera views have received significant attention to provide a much more stable and smooth viewing experience for players.
    • There is now a UI sound triggered when an enemy is shot by the player.
    • Updated the “Examine Pistol” animation for shopping.
    • Made a number of improvements to character prone animations.
    • Fixed an issue where the death animation would play twice when a character was shot.
    • Fixed an issue where the burp emote contained no audio.
    • Fixed an issue where the user would desync after aiming down the sights of the Arrowhead Sniper Rifle.
    • Assault rifles will now properly re-center after the user sprints.
    User Interface:
    • Fixed an issue where the aiming reticle on a Gamepad or a HOTAS would become very erratic when targeting enemies.
    • Fixed an issue where the Port Modification Hangar modes would still show the name of a ship after it had been removed.
    • Fixed an issue where users in free cursor mode would still fire their Weapon Group 1 when clicking.
    • Fixed an issue with Hostility UI, where the orange wanted icon for Wanted Level 1 would not appear.
    • Fixed an issue where the 3rd person Free Cam could not zoom in or out.
    • Ship target HUD now dynamically changes colors based on the allegiance of the target.
    New Keybindings
    • Added a keybind mapping for X52 Pro HOTAS.
    Keybinding Changes
    • Keyboard and Gamepad
      • Exit Seat is no longer behind Modifier 1 on any device
        • Hold F on keyboard and hold Y on gamepad
        • This has been given a longer hold time than most – at 1 second you will have to really want to exit your seat (gamepad was actually lowered from 2 seconds as it was overkill).
      • Scanning
        • Toggle Scan mode is on TAB or LB+A on gamepad
      • LandingLanding System toggle and pad selection is no longer there – removed for a manual landing gear deploy retract and autoland
        • Deploy landing gear with N for keyboard / B for gamepad
        • Hold these keys while in a landing zone to autoland
    • Keyboard Only
      • Mapped new actions for Cooler Rate Increase / Decrease throttle
        • Left Alt + numpad 7 /8 for these
        • Power Plant throttle moved to be next to the Cooler throttle
        • Left Alt + numpad 4 / 5 (double tap for max and min)
      • Removed the Throttle Max and Throttle Min from the double tap S and W – done to prevent accidental collisions.
        • This can still be mapped by the player as they wish, only the default mapping now no longer has it.
        • There is still the Max / Min toggle on Backspace if required
    Technical:
    • Fixed a number of client crashes.
    • Fixed a number of server crashes.
    • Fixed a client disconnection (Code 1) that would sometimes occur when loading into Arena Commander.
    • Added a new error (10002) for players who are disconnected due to duplicate login.
      • This can be due to the account already being logged in on another computer or client.
      • This can also happen after a crash or force-close of the game, when the prior connection has not timed out yet.
    Optimizations
    • Fixed an issue with Area 18, ArcCorp, where there were severe FPS drops when looking at the center of the level.
    • Fixed an issue where switching between 1st and 3rd camera view would briefly drop the client frames per second down to 5.

    [Released: 2016-07-29 23:18:00 UTC]

    Star Citizen Patch 2.5.0a (PTU-381555)
    Alpha Patch 2.5.0a has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-381555” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    PATCH SPECIFIC ANNOUNCEMENTS GO HERE

    • We are aware that the ArcCorp and MMHC elevators become unresponsive after one person uses them.
    • We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator.
    • We are also aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
    Contents:

    Updates and Fixes
    Star Systems:
    GrimHex:
    • Fixed an issue where some decals in GrimHex were floating above the ground.
    • Fixed an issue where some areas of GrimHex were lacking gravity.
    • Fixed collision issue next to elevators where they widened the entrance to the GrimHex elevators.
      • Note: May encounter some collision errors with the railing in the main hub area.
    • Fixed an issue where some balcony flooring was missing in GrimHex.
    • Fixed an issue where some hats in GrimHex were displayed as giant spheres.
    • Fixed an issue where using the elevator in GrimHex would crash the client.
    • Tweaked the lighting inside of Port Olisar.
    • Fixed an issue where the manufacturers logo was overlapping the item description when attempting to purchase an item in Crusader and ArcCorp.
    • Fixed an issue with the CryAstro Stations where ships were not able to repair, restock, and/or refuel correctly.
    • Fixed an issue where a skippable error message would pop up whenever a player activated/deactivated a Comms Array.
    Game Systems:
    • Fixed an issue where players that died in a Spectrum match, before the match started, were spawning without a ship.
    Ships:
    • Removed duplicate lights from the Argo interior that were making it brighter than intended.
    • Fixed an issue where the right wing tip of the Reliant was missing.
    • Fixed an issue where players would hit pockets of gravity when in EVA mode outside of the Starfarer.
    • Fixed an issue where ship explosions were killing players through walls.
    • Fixed an issue where despawning a Retaliator or Constellation would crash the server.
    First Person:
    • Made several changes to energy weapons globally to bring them closer to their prior (2.4.1) performance.
      • Specifically raising the heat pool and lowering the heat rate on BEHRenergy weapons.
    User Interface:
    • Fixed an issue where the UI was incorrectly informing players that they were still in the Lobby, despite them having been kicked.

    [Released: 2016-08-04 03:35:00 UTC]

    Star Citizen Patch 2.5.0b (PTU-383208)
    Alpha Patch 2.5.0b has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-383208” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We are aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
    Contents:

    Updates and Fixes
    Star Systems:
    • General Star System Improvements
      • Fixed an issue where the Crusader planet had some of it’s gaseous body floating in space.
      • Fixed an issue with CryAstro where it would give money rather than take it.
      • Fixed an issue where players could gain money when dying on certain quests
      • Fixed an issue where one of the doors in Rebel & York was missing its texture.
    • Kareah Security Station
      • Fixed an issue in Kareah Security Station so that there is more information shared when attacking and defending.
    • GrimHex
      • Maintenance on the elevators in GrimHex has been completed.
        • The elevators should now work properly and with all the bells and whistles added.
      • Made some tweaks to textures and lighting in GrimHex.
      • Fixed an issue with the surrounding asteroids nearby.
      • Fixed an issue with the Neon Fish sign in GrimHex.
      • Fixed an issue where the shirts in GrimHex had the wrong descriptions and could not be purchased.
      • Fixed an issue where some walls within GrimHex would disappear and reappear depending on the location of the player.
      • Added door frames to the pod rooms in GrimHex to fill the empty gap between the doors and wall.
      • Fixed a couple of issues in GrimHex where textures were not displaying correctly.
      • Fixed an issue where misc debris was floating in GrimHex.
    • Port Olisar
      • Fixed an issue with the Mannequins in Garrity Defense standing in the wrong pose.
      • Removed old items from the Livewire shop in Port Olisar.
      • Made adjustments to the lighting within Airlock Corridors in Port Olisar.
    • Area18,ArcCorp
      • Made adjustments to the art for Dumpster’s Depot.
      • Fixed an issue where players could walk through some trash cans or garbage areas.
      • Fixed an issue with the glass panes in Cubbyblast where they were using the wrong materials.
    • Arena Commander
      • Fixed an issue where the players camera was stuck looking in a random direction after spawning in Arena Commander.
      • Fixed an issue where red or black screen view would persist into spectator mode in Arena Commander
    Game Systems:
    • Tweaked shield balance for pirate ships in an attempt to increase pirate dogfights with players.
    Ships:
    • General Ship Improvements
      • Fixed several issues with onboard ship computers and their speech dialogue.
      • Fixed an issue with Autolanding to ensure it works in third person view.
      • Fixed an issue with the Landing System to ensure players could better orient their ships to the landing pad.
      • Fixed an issue where guns could not be fired within ships that had their own gravity systems.
      • Fixed an issue where the Quantum Travel effect would persist after completing their jump.
      • Fixed an issue where the incorrect audio played when entering Quantum Travel.
      • Fixed an issue with the players head position when seated within the Cutlass Black.
      • Fixed an issue within the Starfarer and Starfarer Gemini that was causing visual issues within the ships.
      • Fixed an issue with the Retaliator when viewing it from far away.
    • ARGO
      • Fixed an issue with the ARGO landing struts.
      • Fixed an issue with the ARGO was lacking ship dialogue.
      • Fixed an issue with the ARGO ships where the thruster lights were bleeding into the cockpit.
      • Fixed an issue with the players head position when seated within theARGO.
      • Made adjustments to the ARGO shield visuals.
      • New audio tracks have been added Argo.
      • Additional improvements have been made to the seats within the ARGOcargo pod.
    First Person:
    • Fixed an issue where the pilots hands were not properly animating the ships controls.
    • Fixed an issue where equipping your space suit would cause your helmet to float along side you.
    Technical:
    • Fixed multiple client crashes.
    • Fixed several issues that were impacting performance.

    [Released: 2016-08-06 00:48:00 UTC]

    Star Citizen Patch 2.5.0c (PTU-384320)
    Alpha Patch 2.5.0c has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-384320” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We are aware of an issue with server-client desync taking place on both Crusader and Arena Commander.
    • We are aware of the issues with the port mod options disappearing intermittently.
    Contents:

    Updates and Fixes
    Star Systems:
    • Fixed an issue where parts of GrimHex were missing collision.
    • Continuing polish pass on GrimHex.
    • Removed fans and steam vfx from several exterior areas and walkways in GrimHex.
    • Fixed an issue where some textures were missing.
    • Fixed an issue with certain textures “popping” out of place in GrimHex.
    • Made some audio tweaks to the elevators in GrimHex.
    • Fixed an issue where some fan blades in GrimHex were rotating on the wrong axis.
    • Fixed an issue where the items had their Manufacturer’s logo obstruct the “Buy” menu.
    Game Systems:
    • Fixed an issue where player’s hostility level would not persist through login cycles.
    • Fixed an issue where some audio dialogue was being cut short for some missions.
    Ships:
    • Fixed an issue where un-piloted ships had no collision to them.
    • The specialty mount on the Cutlass Black has been disabled for the time being.
    • Adjusted the lighting to ensure the purple did not shine too bright for the Xi’an Khartu-al.
    • Fixed an issue with the P-52 Merlin countermeasures not firing.
    • Fixed an issue where the P52 Merlin was missing particle affects on its maneuvering thrusters.
    • Fixed an issue where the Hornet series ships were displaying low quality textures regardless of player distance from ship.
    • Fixed an issue where the 300 series ships were missing ladders when viewed from a certain distance.
    First Person:
    • Fixed an issue where the jetpacks would detach from their spacesuits.
    • Fixed a UI issue with the Monitored space / armistice zone icons would disappear when changing clothes.
    Technical:
    • Continuing to make adjustments aimed at improving overall performance.
    • Fixed an issue related to players crashing within the Multiplayer Racing Mode.
    • Fixed an issue related to players crashing when entering the Vanduul Swarm in certain ships.
    • Fixed an issue related to players crashing randomly while flying around the Crusader system.
    • Fixed an issues where players were crashing when in the Quantum Travel menu.
    • Fixed an issue where the player could become caught in an endless death loop in certain situations.

    [Released: 2016-08-09 00:45:00 UTC]

    Star Citizen Patch 2.5.0d (PTU-384800)
    Alpha Patch 2.5.0d has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-384800” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:

    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
      • Please report any desync issues you might experience.
    • We are aware of the issues with the port mod options disappearing intermittently.


    Contents:

    Updates and Fixes
    Star Systems:
    • Continuing our polish pass of the GrimHex Station.
    • Fixed numerous errors around Crusader.
    Game Systems:
    • Continuing our polish pass on the new landing system.
    Ships:
    • Fixed an issue preventing the Gladiator landing gear from deploying.
    • Fixed an issue that would freeze the camera when entering the Vanguard.
    • Fixed an issue preventing the UI from updating after players repair their ship at a Cry Astro station.
    • Fixed an issue where the landing gear on the Starfarer was not set properly.
    • Fixed an issue where the Gladiator was missing its thruster animations.
    Technical:
    • Fixed a crash when loading into Area18, ArcCorp.
    • Fixed an issue where jumping while prone would prevent other players from seeing you jump.
    • Fixed a crash when a large number of ships were spawned at the same time.
    • Fixed an issue where players in Arena Commander would desync after death.
    • Fixed an issue where players could desync when laying on the ground shootings their weapons
    • Continuing our polish pass on the Crusader zone performance.

    [Released: 2016-08-09 23:34:00 UTC]

    Star Citizen Patch 2.5.0e (PTU-385316)
    Alpha Patch 2.5.0e has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-385316” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of the issues with the port mod options disappearing intermittently.

    Contents:
    Updates and Fixes
    Star Systems:
    • Continuing our polish pass of the audio within GrimHex.
    • Corrected several issues with the ambient audio of Revel and York and Self-Land Hangars.
    • Fixed an issue in the Medical Bay of Area 18, ArcCorp where the graphics were not set properly
    • Fixed an issue preventing players from landing properly in the Free Flight mode of Arena Commander.
    • Fixed an issue making names appear very dim or not showing up at all within Arena Commander.
    Ships:
    • Fixed an issue where several ships did not have audio when moving in certain directions or speeds.
    Technical:
    • Fixed an issue where players and ships could become severely desync’d spawning into Crusader
    • Fixed an issue causing desyncing issues after respawning
    • Fixed a crashed when several groups of people spawned ships near the same time.
    • Fixed a crash error with loading into Crusader
     
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    Proxus Resident Chatbot Staff Member Premium User WTFOSAURUS MOD

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    [Reserved for Archive] 2.5.0f-2.5.0?

    [Released: 2016-08-11 02:44:00 UTC]
    Star Citizen Patch 2.5.0f (PTU-386737)
    Alpha Patch 2.5.0f has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-386737” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of the issues with the port mod options disappearing intermittently.
    Contents:
    Updates and Fixes
    Star Systems:
    • Continuing our polish pass of the audio within GrimHex.
    • Continuing our polish pass of the GrimHex structure.
    • Fixed an issue where manually landing at Cry Astro would prevent the menu from appearing.
    • Fixed an issue where players would spawn with their landing gear deployed in the Racing mode.
    • Relocated several port mods to prevent overlapping within Selfland Hangar.
    • Fixed a collision issue with the asteroids.
    • Fixed an issue in the Covalex Shipping Hub where one of the rooms was without lighting, walls, and collision.
    Ships:
    • Fixed an issue where Countermeasures were not correctly functioning in certain ships and game modes.
    • Fixed an issue with the Sabre where each thruster looked different from its counterpart.
    First Person:
    • Fixed an issue causing the pilot’s head to twitch during high G-Force movements.
    Technical:
    • Fixed a crash when sending crash reports.
    • Fixed several client crashes.
    • Fixed an issue where players could desync should they start a dogfight between pirates or other players.

    [Released: 2016-08-11 23:12:00 UTC]
    Star Citizen Patch 2.5.0g (PTU-387567)
    Alpha Patch 2.5.0g has been released to the PTU, and is now available for players to test! During this initial testing phase, PTUaccess will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-387567” as the client version. It is strongly recommended that players delete their USERfolder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We are aware that this build introduces a high-frequency server crash to Crusader that we are already investigating, and appreciate the patience of everyone while it is resolved.
    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of the issues with the port mod options disappearing intermittently.
    Contents:
    Updates and Fixes
    Star Systems:
    • Fixed an issue preventing players from targeting each other in Battle Royale until one player has already died.
    • Continuing to make improvements to the performance within Crusader.
    • Made tweaks to improve performance around GrimHex.
    Ships:
    • Fixed an issue in the Reliant where co-pilots would involuntarily move if another seated person left their chair.
    Technical:
    • Fixed an issue that crashed the game client upon close.

    [Released: 2016-08-13 03:02:00 UTC]
    Star Citizen Patch 2.5.0h (PTU-388448)
    Alpha Patch 2.5.0h has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-388448” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of the issues with the port mod options disappearing intermittently.
    Contents:
    Updates and Fixes
    Star Systems:
    • Continuing our polishing pass of the art in GrimHex.
    • Made adjustments to improve the performance around GrimHex.
    • Fixed an issue where some textures were colliding with each other around GrimHex.
    • Fixed an issue where decommissioned drones would appears rather than the current standard at Cry Astro Stations.
    • Fixed an issue where the airlock doors would not display properly.
    • Made adjustments to the lighting in Aeroview.
    • Fixed an issue with the Crusader Security screens at Security Post Kareah.
    • Fixed an issue where the sounds around the Port Olisar landing pad were prematurely trailing off.
    • Made adjustments to various textures throughout the verse.
    Ships:
    • Fixed an issue where the Pirate’s Hornets were missing textures.
    • Fixed an issue with the Mustang and 300 series ships where their port mods were on the inside of the ship.
    • Fixed an issue where the Retaliator did not have access to all of the thruster port mods.
    • Fixed an issue with the 315r where their rolling maneuvers were too impacted by other systems.
    First Person:
    • Continuing our polish pass of player character animations.
    Technical:
    • Fixed an issue that crashed the game client upon close.
    • Fixed several client crash issues.

    [Released: 2016-08-18 20:13:00 UTC]
    Star Citizen Patch 2.5.0i (PTU-391052)
    Alpha Patch 2.5.0i has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-391052” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We put in further fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of issues with the port mod options disappearing intermittently.
    Contents:
    Updates and Fixes
    Star Systems:
    Crusader
    • Fixed an issue where destroyed and abandoned ships would sometimes not cleanup in Crusader.
    • Fixed an issue preventing the CryAstro large pads from restocking, refueling, or repairing ships.
    GrimHex, Crusader
    • Fixed an issue where players could clip through geometry behind the KC Trending shopkeeper.
    • Updated some of the control panel screens in the EVA escape shaft at GrimHex.
    • Fixed several issues with the GrimHex elevators that would lead to player deaths.
    • Fixed an issue within KC Trending that prevented the shelving from properly appearing.
    • Fixed some GrimHex decals that were incorrectly placed.
    • Fixed some material collision issues within GrimHex.
    • Fixed an issue where the satellites in GrimHex had no collision.
    • Fixed various issues around GrimHex where lighting and structures were not appearing appropriately.
    Hangars
    • Fixed an issue that prevented the landing gears from deploying properly for certain ships.
    • Fixed an issue with some materials popping in and out at certain angles in the Aeroview Hangar.
    • Fixed an issue with item placement in the SelfLand Hangar.
    • Fixed some material collision issues within SelfLand Hangar.
    Game Systems:
    Arena Commander
    • Fixed an issue where ballistic weapons would not restock in any Arena Commander game mode.
    • Fixed an issue that prevented players from appearing hostile if they had a Criminal rating,
    Ships:
    • Fixed an issue where hitting high G-Force would cause the pilot’s head to twitch in unusual ways.
    Argo MPVU
    • Fixed an issue where the ship computer dialog would not play.
    Constellation Andromeda
    • Fixed a bug where the Constellation Andromeda’s power plant was floating in the cargo bay.
    Freelancer
    • Fixed an issue where the Freelancer’s right door would not open properly.
    Technical:
    • Fixed several client crashes.
    • Fixed several server crashes.

    [Released: 2016-08-19 23:14:00 UTC]
    Star Citizen Patch 2.5.0j (PTU-391629)
    Alpha Patch 2.5.0j has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-391629” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • We put in some fixes to help fix the desync issues in both Crusader and Arena Commander.
      • Please be aware that the desync issue might still be present.
    • We are aware of the issues with the port mod options disappearing intermittently.
    Updates and Fixes
    • Fixed a number of lighting and prop issues around the GrimHEX airlocks.
    • Added some missing graphical detail levels back to the Hornet series of ships

    [Released: 2016-08-23 19:57:31 UTC]
    Star Citizen Patch 2.5.0k (PTU-392300)
    Alpha Patch 2.5.0k has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-392300” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • In order to help us address the current performance issues, we are introducing several intentional crashes and errors into the game to generate log data. We understand that this will cause some frustrations and appreciate your patience.
    Updates and Fixes
    • Fixed an issue causing players with no Crimestat rating to spawn in GrimHex.
    • Fixed an issue causing pilots to shake in unnatural ways when entering G-Force movements.
    • Fixed an issue preventing elevators from being used after their first time.
    • Fixed an issue causing a death loop should a pilot be killed with an FPS weapon.
    • Fixed several server crashes.

    [Released: 2016-08-24 21:02:14 UTC]
    Star Citizen Patch 2.5.0l (PTU-393617)
    Alpha Patch 2.5.0l has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-393617” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Callouts:
    • In order to help us address the current performance issues, we are introducing several intentional crashes and errors into the game to generate log data. We understand that this will cause some frustrations and appreciate your patience.
    Updates and Fixes
    • Fixed several client crashes.
    • Fixed several server crashes.

    RELEASE CANDIDATE
    [Released: 2016-08-24 21:02:14 UTC]
    Star Citizen Patch 2.5.0m (PTU-393743)
    Alpha Patch 2.5.0m has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

    Your launcher should show “2.5.0-393743” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

    The full 2.5.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Updates and Fixes
    • Fixed some severe head shake that certain ship-classes were experiencing at high speed.
     
    Last edited: Aug 25, 2016
  4. Proxus

    Proxus Resident Chatbot Staff Member Premium User WTFOSAURUS MOD

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    [Reserved for Archive] 2.5.0 LIVE

    [Released: 2016-08-25 21:01:05 UTC]
    Star Citizen Patch 2.5.0(LIVE-393743)
    Alpha Patch 2.5.0 has been released and is now available for players! This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the ReliantKORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content.

    Your launcher should show “2.5.0-393743” as the client version. It is strongly recommended that players delete theirUSER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

    Please review our current list of Patch 2.5.0 Known Issues and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    Important Notices:
    • Exit Seat is now “Hold F” on keyboard and “Hold Y” on gamepad.
      • This includes beds, seats and chairs.
    • We will be wiping the persistence database with this patch from 2.4.1 to 2.5.0. All aUEC progress and item purchases will be reset.
    Contents:
    New Features
    Star Systems:
    Crusader

    Crusader Industries would like to alert all pilots to avoid Yela and surrounding asteroid field. Pirates have become increasingly aggressive, and there have been reports returning to us over the past several months of their attempts to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous.

    The people of GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. There aren’t any pirates operating out of our base and we’re open for business to everyone this economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings. Many shops of our shops and services are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through, but we welcome all comers!
    • GrimHEX is our new Outlaw base location that can be located by navigating through the Yela asteroid field or via dying/spawning while an Outlaw.
      • This abandoned Housing Exchange is located in the Yela asteroid field and has been increasingly popular among the criminal element.
      • Currently featuring a weapons/armor store and clothing store, they’re stocked with items you can’t find at Port Olisar.
      • GrimHEX will continue to expand with future patches to eventually include a bar, criminal missions and outlaw racing area.
    • Port Olisar, Crusader
      • The LiveWire Weapons franchise in Port Olisar is not selling energy weapons and only ballistic weapons can be purchased at this location for the time being.
      • Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.
    Game Systems:
    Shopping

    • Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from.
    • KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.
    New Landing System!
    • The first phase of our new landing system has been implemented to provide a simpler, more intuitive landing experience.
      • This system will grow over the coming releases to ultimately incorporate things like docking and the ability to request/obtain landing authorization via the new Comms System.
    • Players are now able to enter Landing Mode by simply lowering their landing gear (done by tapping the “N” key on the keyboard).
    • Landing Mode reduces the speed of the ship down to Precision Mode speed and changes the AR display from regular AR to landing AR.
      • This flags landing pads as either Valid, Invalid or Recommended.
    • By default, Valid pads are unobstructed and the correct size for the ship, whereas Invalid pads are either obstructed or the wrong size.
    • There will only ever be one Recommended pad flagged at any one time, and it’ll normally be the closestValid pad to the player.
    • Once over a pad, the player can either land their ship manually or automatically (holding down the “N” key).
      • This is provided that the Landings Zone offers Automatic Landing service.
    • A few seconds after touch down, Landing Mode will be disabled and the AR display will return to normal.
    • A few seconds after taking off, Landing Mode will re-enable for as long as the landing gear is down.
      • Putting the landing gear away will disable Landing Mode.
    Item System 2.0
    We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics.
    • This should not affect the function of any in-game items, and changes to player item stats should be minimal.
    Player Health System 2.0
    • We have implemented the first phase of our new player health system!
    • This includes the implementation of better individual limb damage and health, more granular damage states.
      • This also lays the groundwork for future features like injury penalties that impact your gameplay experience based upon the damage grade of your body parts.
    • Player health dolls should now show Normal (Green) health when it reaches 100%-61%, a Hurt (Yellow) state from 60%-41% health, a Damaged (Red) state from 40%-10%, and the Ruined (Dark Red) state at 10%-0%.
      • Taking a certain level of critical damage limb damage can also cause player death.
    Wanted Level System Update
    • Players with outlaw wanted level who enter Crusader will spawn in GrimHEX.
    • This also applies to outlaw players who die and respawn in Crusader.
    • Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
    Ships:
    • The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready!
      • Reliant KORE is available in both Arena Commander and Crusader.
      • The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation.
    • A new size 5 laser cannon, the M7A, has been introduced!
      • This is the now part of the Starfarer Gemini’s main turret loadout, as originally intended.
    User Interface:
    New Keybindings

    • Added a keybind mapping for X52 Pro HOTAS.
    Keybinding Changes
    Keyboard and Gamepad

    • Exit Seat is no longer behind Modifier 1 on any device.
      • It is now “Hold F” on keyboard and “Hold Y” on gamepad.
      • This has been given a longer hold time than most – at 1 second you will have to really want to exit your seat.
    • Landing
      • Landing System toggle and pad selection is no longer there – removed for a manual landing gear deploy retract and autoland.
      • Deploy landing gear with “N” for keyboard / “B” for gamepad.
      • Hold these keys while in a landing zone to autoland.
    Keyboard Only
    • Mapped new actions for Cooler Rate Increase / Decrease Throttle
      • Keyboard binding is “Left Alt + numpad 7/8”
    • Power Plant throttle moved to be next to the Cooler throttle
      • Keyboard binding is “Left Alt + numpad 4/5”
        • (Double tap for max and min)
    • Removed the Throttle Max and Throttle Min from the double tap “S” and “W” for the default key mapping.
      • This was done to prevent accidental collisions, however it can still be mapped by the player as they wish.
      • There is also still the Max / Min toggle on “Backspace” if required.

    Updates and Fixes
    Star Systems:
    Crusader

    • Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
    • Updated and simplified the Quantum Travel marker names for better readability.
    • Made some minor visual effects updates to the interior of Port Olisar.
    • Made some balance changes to the pirate ships in Crusader so they use updated components.
    Area 18, ArcCorp
    • Finished a massive lighting and visual effects update to Area 18, ArcCorp.
    • Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
    • Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.
    VFG Industrial Hangar
    • Adjusted the lighting in the VFG hangar to be less dark.
    Game Systems:
    Arena Commander

    • Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
    EVA
    • Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
    • Fixed an issue where EVA animations would stutter when approaching a landing pad.
    Shopping
    • Fixed an issue where inspecting weapons would cause the users outfit to switch into the standard flight suit regardless of what they were currently wearing.
    • Fixed an issue where the weapon shops were not correctly recognizing the maximum number of equipped weapons, resulting in a number of problems, including causing some size 3 FPS weapons to disappear.
    Social Module
    • Name-tags for players in Augmented Reality now appear at 25 meters.
    • Fixed an issue where using the mobiGlas hotkey while in a turret would cause a chain reaction of problems.
    Ships:
    • Fixed an issue where the CF-007 Bulldog Repeater, CF-117 Badger Repeater, and CF-227 Panther Repeater didn’t slow their rate of fire when running low on energy.
    • Fixed issues where the missile smoke trail effects could not be seen unless the missile is very close to the viewer.
    Individual Ships
    • Aurora
    • Fixed an issue where the engine thruster exhaust effects was displaying circular blurs instead of proper visuals.
    • Avenger
    • Made a number of exit and enter animation improvements for the Avenger Warlock.
    • Constellation Andromeda
    • The missile racks for the Constellation Andromeda can no longer be edited by Port Mod.
    • The side missile racks on the Constellation Andromeda should now target and fire properly.
    • Cutlass Black
    • Made a number of exit and entrance animation improvements for the Cutlass Black.
    • The missile racks for the Cutlass Black can no longer be edited by Port Mod.
    • Freelancer
    • Added strafing control animations for the Freelancer pilot.
    • Updated the audio for the Freelancer cockpit doors so it is properly synced.
    • Added boosting visual effects to the Freelancer’s thrusters.
    • Toned down the brightness of the Freelancer maneuvering thruster.
    • Gladiator
    • The missile and torpedo racks on the Gladiator can no longer be edited Port Mod.
    • Gladius
    • Fixed an issue where the shell casings on the Scorpion gun would fly in front of the pilot before disappearing.
    • Hornet
    • Made some improvements to the Hornet series audio, for all variants except the F7C-M.
    • Fixed an issue with the F7C-M Hornet, where the ship would not transition into damage states correctly on being damaged.
    • Fixed some of the control issues with the F7C-M Hornet Turret.
    • M50
    • The missile racks for the M50 can no longer be edited by Port Mod.
    • Mustang
    • Fixed an issue with the Mustang Beta, Gamma, Delta, and Omega wherein the ships had no explosion audio or visual when destroyed.
    • Fixed an issue where the Mustang series could not be repaired if wings were damaged.
    • Fixed an issue where users could not exit the Mustang Gamma if it was partially damaged and landed.
    • Fixed an issue where there were no lights present in the back of the Mustang Beta.
    • Fixed an issue where the exterior lights on the Mustang Alpha did not function.
    • Fixed an issue where the locker onboard the Mustang Beta could not be interacted with.
    • Fixed an issue where the armor plates on the Mustang Delta wings would continue to float alongside after the wings were destroyed.
    • Reliant KORE
    • Fixed an issue where excessive fog was leaking out of the Reliant in the Hangar.
    • Sabre
    • Fixed an issue with the AEGIS Sabre where the throttle floats in mid-air during entry animations.
    • Made some alterations to the Sabre handling to make it more nimble, and have less jerkiness when rolling.
    • Starfarer
    • Added strafing control animations for the Starfarer pilot.
    • Fixed an issue where the forward port landing skid on the Starfarer was offset from housing.
    • Vanguard Warden
    • The missile racks on the Vanguard Warden can no longer be edited by Port Mod.
    First Person:
    • First-person camera views have received significant attention to provide a much more stable and smooth viewing experience for players.
    • There is now a UI sound that is triggered when an enemy is shot by the player.
    • Updated the “Examine Pistol” animation for shopping.
    • Made a number of improvements to character prone animations.
    • Fixed an issue where the death animation would play twice when a character was shot.
    • Fixed an issue where the burp emote contained no audio.
    • Fixed an issue where the user would desync after aiming down the sights of the Arrowhead Sniper Rifle.
    • Assault rifles will now properly re-center after the user sprints.
    User Interface:
    Interface

    • Fixed an issue where the Port Modification Hangar modes would still show the name of a ship after it had been removed.
    • Fixed an issue with Hostility UI, where the orange wanted icon for Wanted Level 1 would not appear.
    • Fixed an issue where the 3rd person Free Cam could not zoom in or out.
    • Fixed an issue where changes to the Graphics Quality in the options menu did not actually change the quality of graphics.
    • Fixed an issue where the camera could remain locked to the elevator menu transition, after backing out of the universe menu.
    HUD
    • Ship target HUD now dynamically changes colors based on the allegiance of the target.
    • Fixed an issue where users in free cursor mode would still fire their primary Weapon Group when clicking.
    • Fixed an issue where the aiming reticle on a Gamepad or a HOTAS would become very erratic when targeting enemies.
    • Fixed an issue where the Retaliator HUD would not update correctly after the ship was repaired.
    Technical:
    • Fixed a number of client crashes.
    • Fixed a number of server crashes.
    • Fixed a client disconnection (Code 1) that would sometimes occur when loading into Arena Commander.
    • Added a new error (10002) for players who are disconnected due to duplicate login.
      • This can be due to the account already being logged in on another computer or client.
      • This can also happen after a crash or force-close of the game, when the prior connection has not timed out yet.
    Optimizations
    • Fixed an issue with Area 18, ArcCorp, where there were severe FPS drops when looking at the center of the level.
    • Fixed an issue where switching between 1st and 3rd camera view would briefly drop the client frames per second down to 5.
     
    Last edited: Aug 25, 2016
  5. BoredGamerUK

    BoredGamerUK BoredGamer Premium User Content Creator BoredGamer Mod

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    Proxus doesn't know what comes after F lol lol lol
     
  6. Proxus

    Proxus Resident Chatbot Staff Member Premium User WTFOSAURUS MOD

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    Does it rhyme with "The letter: "Proxus has removed BoredGamerUK's PTU Access"" ?
     
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